Comic Strip Highlights
Click to expand these samples of the strips in the Homeworld:Too comic series.
To see the full collection with comments, visit the archive on Steam.
See ALL the recovered strips at the Steam archives below!
One thing fans immediately noticed in the HW2 game box, was that compared to HW1 and HW:C (whose pdf manual lore was expanded wonderfully), the manual was woefully thin, and that meant the entire history up to the start of the HW2 game was contained in only a few pages...
Platform rushing was a thing to do before they fixed it.
It got so popular that people at the start were constantly moving their motherships so as to not be in the path of incoming platforms (which stay fixed once they stop at their destination)
Sierra was slightly evil back then - due to many botched labels and game titles. But not as evil as EA and many AAA game publishers are now of course...
This was a jibe at the new module feature in HW2. Ships could be damaged via targetting specific modules based OUTSIDE the ship.
The idea given to me in a HW modding forum where someone figured how to code their own modules and was adding bonuses to their modded ships.
This strip series came from a forum thread about ships that didn't make it.
There were quite a lot of funny jokes about crazy ship ideas, and with the OPs' permissions I took the best of them and turned them into their own series in HW:Too
One of my favourites. One of the most popular threads was how the Progenitors got wiped out or went extinct.
Once I posted this strip as my own reply many forum-goers supported my theory. Note the words are backed fully by canon ingame speech - I didn't adjust or make up their sentences